2.0 is seeing new features added to "meet the unique demands of Diablo III".The game is designed so that at the end of the final difficulty level, players will have achieved the level cap and be elligible for 'End Game' content.The game sees the return of the three difficulty level system from the previous games.This has been described as "similar to World of Warcrafts". Instead of simple click and potion spamming, Bosses have set behaviour pattens that need to be learnt and overcome to defeat the bosses. Demo-players have commented that this introduces "down time", as players wait for their Health and Mana to regenerate to a point before being able to continue in combat. Enemies now drop Health and Mana orbs, which regenerate a set amount of Health and Mana. The game has no Health or Mana potions.It is speculated that this will be a set of Dungeons that contain the best Sets of Gear, mimicking World of Warcraft's progessions system. The game will feature 'End Game' content which will be accessable to players once they have reached the level cap of 60.Items also use the World of Warcraft "Soulbound" system, to prevent players from trading used Gear. Classes now have class-specific 'Sets' that others cannot use the best items in the game are all Set items.Players will have a multitude of customisation options centered around the Artisan an upgradable NPC who can craft, imbue and alter weapons and Armour.Demo-players have commented that the gameplay is similar to a sped-up version of World of Warcraft. Combat is now focused around abilities.This was explained as "the Barbarian was the only class we thought we could improve".
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